Roll & Solve
Two players race up a number track. Every roll is a multiplication fact, every landing square is a chance to knock the other player back.
Practices: times tables, mental addition.
The games
Every game below names the skill it practices and the grades it suits, so you can match it to whatever came home in the backpack this week. All of them print on a home printer and play in about fifteen minutes.
From times tables through pre-algebra.
Two players race up a number track. Every roll is a multiplication fact, every landing square is a chance to knock the other player back.
Practices: times tables, mental addition.
Each player builds a fraction from two cards and argues for why theirs is bigger. Ties get settled by drawing the pizza.
Practices: comparing fractions, equivalence.
Place your digits one at a time to build the biggest number — but you commit to each spot before you know what comes next.
Practices: place value, comparing decimals.
A tug-of-war along a number line that runs both directions. Land on a minus and watch your lead disappear.
Practices: negative numbers, integer operations.
Swap goods at different exchange rates and try to end the game richest. Nobody notices they're doing ratios.
Practices: ratios, proportional reasoning.
One player thinks of a number and gives clues as equations. The other solves for x without ever being told that's what they're doing.
Practices: one-step and two-step equations.
Vocabulary, inference, and comprehension — without a comprehension worksheet in sight.
Draw a character, a place and a problem, then take turns adding a sentence. The story has to still make sense at the end.
Practices: sequencing, narrative structure.
One player reads a sentence with a nonsense word in it. The other has to work out the real meaning from the clues around it.
Practices: context clues, vocabulary.
Short scenes with the key fact left out. Score points for the inference you can defend with a line from the text.
Practices: inference, evidence.
Read a paragraph, then race to write the best six-word headline. The other player judges — and has to say why.
Practices: main idea, summarizing.
Start here
Roll & Solve is yours for the asking. Send your email and it arrives as a printable PDF, along with a new game idea every couple of weeks.